Ad Astra - Flying Circus
Knights of the Sky
Handley Page O/400
Entente
coalition: Entente
Handley Page O/400
Air K/HR
2.25
Air KD
1.38
Ground K/HR
27.64
Ground KD
16.88
Gunnery Accuracy
3.6
Elo
1496
Rating
72K
Detailed combat results
Gunnery Accuracy
3.6%
Total Aircraft
11
Fighters
0% (0)
Attacker
9.09% (1)
Bombers
0% (0)
Transport
0% (0)
Fighters (AI)
90.91% (10)
Assisted
0
Bomb/Rocket Accuracy
61.7%
Destroyed ground targets
135
Trucks (AI)
8.15% (11)
Howitzers
5.93% (8)
Airfield Objects
84.44% (114)
Bridges
1.48% (2)
Detailed sorties results
Flight Time
4:53
Score
1680
Sorties
17
Landed on Airfield
41.18% (7)
in flight
5.88% (1)
Lost aircraft
52.94% (9)
Bailout
5.88% (1)
Dead
47.06% (8)
Captured
0.0% (0)
ditched
0.0% (0)
Percent deaths to AA
50.0% (4)
Percent deaths due to accidents
25.0% (2)
Percent aircraft lost to AA
44.44% (4)
Percent aircraft lost due to accidents
22.22% (2)
Plane Durability*
43.75%
Pilot Survivability*
50.0%
Plane Lethality*
200.0%
Plane Lethality (no assists)
50.0%
Pilot Lethality*
0.0%
K/D - Kills per Death
1.38
K/L - Kills per Aircraft Lost
1.22
K/S - Kills per Sortie
0.65
K/H - Kills per Hour of Flight
2.25
GK/D - G.Kills per Death
16.88
GK/L - G.Kills per Aircraft Lost
7.94
GK/S - G.Kills per Sortie
7.94
GK/H - G.Kills per Hour of Flight
27.64
★ This data is pulled purely from sorties where this plane was the sole source of damage.
⛤ This data is pulled purely from sorties where this plane was damaged by a single enemy (one aircraft/tank/AA/etc.). Only weapon configurations which account for at least 5% of deaths are displayed.
* Plane Durability is percent of sorties the plane survived after taking damage.
* Pilot Survivability is the percent of sorties the pilot survived after the plane took damage.
* Plane Lethality is the percent of enemy aircraft which went down after taking damage from this plane. Assists count.
* Pilot Lethality is the percent of enemy pilots which died after taking damage from this plane. Assists count.
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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