Ad Astra - Flying Circus
Knights of the Sky
Handley Page O/400
Entente
coalition: Entente
Handley Page O/400
Air K/HR
2.62
Air KD
2.25
Ground K/HR
21.97
Ground KD
18.88
Gunnery Accuracy
4.5
Elo
1496
Rating
73K
Detailed combat results
Gunnery Accuracy
4.5%
Total Aircraft
18
Fighters
0% (0)
Attacker
5.56% (1)
Bombers
0% (0)
Transport
0% (0)
Fighters (AI)
94.44% (17)
Assisted
0
Bomb/Rocket Accuracy
45.8%
Destroyed ground targets
151
Trucks (AI)
7.95% (12)
Howitzers
5.3% (8)
Airfield Objects
85.43% (129)
Bridges
1.32% (2)
Detailed sorties results
Flight Time
6:52
Score
2010
Sorties
22
Landed on Airfield
45.45% (10)
in flight
4.55% (1)
Lost aircraft
50.0% (11)
Bailout
4.55% (1)
Dead
36.36% (8)
Captured
0.0% (0)
ditched
0.0% (0)
Percent deaths to AA
50.0% (4)
Percent deaths due to accidents
25.0% (2)
Percent aircraft lost to AA
36.36% (4)
Percent aircraft lost due to accidents
18.18% (2)
Plane Durability*
47.62%
Pilot Survivability*
61.9%
Plane Lethality*
200.0%
Plane Lethality (no assists)
50.0%
Pilot Lethality*
0.0%
K/D - Kills per Death
2.25
K/L - Kills per Aircraft Lost
1.64
K/S - Kills per Sortie
0.82
K/H - Kills per Hour of Flight
2.62
GK/D - G.Kills per Death
18.88
GK/L - G.Kills per Aircraft Lost
6.86
GK/S - G.Kills per Sortie
6.86
GK/H - G.Kills per Hour of Flight
21.97
★ This data is pulled purely from sorties where this plane was the sole source of damage.
⛤ This data is pulled purely from sorties where this plane was damaged by a single enemy (one aircraft/tank/AA/etc.). Only weapon configurations which account for at least 5% of deaths are displayed.
* Plane Durability is percent of sorties the plane survived after taking damage.
* Pilot Survivability is the percent of sorties the pilot survived after the plane took damage.
* Plane Lethality is the percent of enemy aircraft which went down after taking damage from this plane. Assists count.
* Pilot Lethality is the percent of enemy pilots which died after taking damage from this plane. Assists count.
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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