Ad Astra - Flying Circus
Knights of the Sky
Handley Page O/400
Entente
coalition: Entente
Handley Page O/400
Air K/HR
2.33
Air KD
1.54
Ground K/HR
23.03
Ground KD
15.23
Gunnery Accuracy
4.8
Elo
1496
Rating
40K
Detailed combat results
Gunnery Accuracy
4.8%
Total Aircraft
20
Fighters
0% (0)
Attacker
5.0% (1)
Bombers
0% (0)
Transport
0% (0)
Fighters (AI)
95.0% (19)
Assisted
0
Bomb/Rocket Accuracy
43.6%
Destroyed ground targets
198
Trucks (AI)
8.08% (16)
Howitzers
4.04% (8)
Airfield Objects
86.36% (171)
Bridges
1.52% (3)
Detailed sorties results
Flight Time
8:35
Score
2115
Sorties
28
Landed on Airfield
35.71% (10)
in flight
3.57% (1)
Lost aircraft
60.71% (17)
Bailout
3.57% (1)
Dead
46.43% (13)
Captured
0.0% (0)
ditched
0.0% (0)
Percent deaths to AA
46.15% (6)
Percent deaths due to accidents
15.38% (2)
Percent aircraft lost to AA
41.18% (7)
Percent aircraft lost due to accidents
11.76% (2)
Plane Durability*
37.04%
Pilot Survivability*
51.85%
Plane Lethality*
200.0%
Plane Lethality (no assists)
50.0%
Pilot Lethality*
0.0%
K/D - Kills per Death
1.54
K/L - Kills per Aircraft Lost
1.18
K/S - Kills per Sortie
0.71
K/H - Kills per Hour of Flight
2.33
GK/D - G.Kills per Death
15.23
GK/L - G.Kills per Aircraft Lost
7.07
GK/S - G.Kills per Sortie
7.07
GK/H - G.Kills per Hour of Flight
23.03
★ This data is pulled purely from sorties where this plane was the sole source of damage.
⛤ This data is pulled purely from sorties where this plane was damaged by a single enemy (one aircraft/tank/AA/etc.). Only weapon configurations which account for at least 5% of deaths are displayed.
* Plane Durability is percent of sorties the plane survived after taking damage.
* Pilot Survivability is the percent of sorties the pilot survived after the plane took damage.
* Plane Lethality is the percent of enemy aircraft which went down after taking damage from this plane. Assists count.
* Pilot Lethality is the percent of enemy pilots which died after taking damage from this plane. Assists count.
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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