WW1 Dynamic Campaign Server
Knights of the Sky
Fokker D.VII
Central Powers
coalition: Central Powers
Fokker D.VII
Air K/HR
2.0
Air KD
0.33
Ground K/HR
0.0
Ground KD
0.0
Gunnery Accuracy
4.7
Elo
1484
Rating
541
Detailed combat results
Gunnery Accuracy
4.7%
Total Aircraft
2
Fighters
100.0% (2)
Attacker
0% (0)
Bombers
0% (0)
Transport
0% (0)
Assisted
0
Bomb/Rocket Accuracy
0.0%
Destroyed ground targets
0
Detailed sorties results
Flight Time
0:29
Score
57
Sorties
17
Landed on Airfield
5.88% (1)
in flight
35.29% (6)
Lost aircraft
58.82% (10)
Bailout
23.53% (4)
Dead
35.29% (6)
Captured
0.0% (0)
ditched
0.0% (0)
Percent deaths due to accidents
16.67% (1)
Percent aircraft lost due to accidents
20.0% (2)
Defensive ammo breakdown
Average hits per aircraft lost ⛤
Total instances
6
Pilot snipes
50.0% (3)
Standard deviation
36.39
Geometric median
43.0
90th percentile
-
Download data
Plane Durability*
16.67%
Pilot Survivability*
50.0%
Plane Lethality*
60.0%
Plane Lethality (no assists)
10.0%
Pilot Lethality*
50.0%
K/D - Kills per Death
0.33
K/L - Kills per Aircraft Lost
0.2
K/S - Kills per Sortie
0.12
K/H - Kills per Hour of Flight
2.0
GK/D - G.Kills per Death
0.0
GK/L - G.Kills per Aircraft Lost
0.0
GK/S - G.Kills per Sortie
0.0
GK/H - G.Kills per Hour of Flight
0.0
★ This data is pulled purely from sorties where this plane was the sole source of damage.
⛤ This data is pulled purely from sorties where this plane was damaged by a single enemy (one aircraft/tank/AA/etc.). Only weapon configurations which account for at least 5% of deaths are displayed.
* Plane Durability is percent of sorties the plane survived after taking damage.
* Pilot Survivability is the percent of sorties the pilot survived after the plane took damage.
* Plane Lethality is the percent of enemy aircraft which went down after taking damage from this plane. Assists count.
* Pilot Lethality is the percent of enemy pilots which died after taking damage from this plane. Assists count.
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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