Ad Astra - Flying Circus
Knights of the Sky
Sopwith Snipe
Entente
coalition: Entente
Sopwith Snipe
Air K/HR
3.07
Air KD
2.64
Ground K/HR
2.01
Ground KD
1.73
Gunnery Accuracy
28.1
Elo
1505
Rating
28K
Detailed combat results
Gunnery Accuracy
28.1%
Total Aircraft
29
Fighters
13.79% (4)
Attacker
0% (0)
Bombers
0% (0)
Transport
0% (0)
Fighters (AI)
86.21% (25)
Assisted
3
Bomb/Rocket Accuracy
33.3%
Destroyed ground targets
19
Small-caliber AA guns
15.79% (3)
Aerostats
68.42% (13)
Bridges
5.26% (1)
Industrial Objects
10.53% (2)
Detailed sorties results
Flight Time
9:27
Score
1710
Sorties
30
Landed on Airfield
46.67% (14)
in flight
13.33% (4)
Lost aircraft
40.0% (12)
Bailout
0.0% (0)
Dead
33.33% (10)
Captured
3.33% (1)
ditched
0.0% (0)
Percent deaths to AA
27.27% (3)
Percent deaths due to accidents
27.27% (3)
Percent aircraft lost to AA
33.33% (4)
Percent aircraft lost due to accidents
25.0% (3)
Plane Durability*
50.0%
Pilot Survivability*
54.17%
Plane Lethality*
80.0%
Plane Lethality (no assists)
10.0%
Pilot Lethality*
70.0%
K/D - Kills per Death
2.64
K/L - Kills per Aircraft Lost
2.42
K/S - Kills per Sortie
0.97
K/H - Kills per Hour of Flight
3.07
GK/D - G.Kills per Death
1.73
GK/L - G.Kills per Aircraft Lost
0.63
GK/S - G.Kills per Sortie
0.63
GK/H - G.Kills per Hour of Flight
2.01
★ This data is pulled purely from sorties where this plane was the sole source of damage.
⛤ This data is pulled purely from sorties where this plane was damaged by a single enemy (one aircraft/tank/AA/etc.). Only weapon configurations which account for at least 5% of deaths are displayed.
* Plane Durability is percent of sorties the plane survived after taking damage.
* Pilot Survivability is the percent of sorties the pilot survived after the plane took damage.
* Plane Lethality is the percent of enemy aircraft which went down after taking damage from this plane. Assists count.
* Pilot Lethality is the percent of enemy pilots which died after taking damage from this plane. Assists count.
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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