Ad Astra - Flying Circus
Knights of the Sky
R.E.8
Entente
coalition: Entente
R.E.8
Air K/HR
1.87
Air KD
1.0
Ground K/HR
6.17
Ground KD
3.31
Gunnery Accuracy
3.3
Elo
1498
Rating
10K
Detailed combat results
Gunnery Accuracy
3.3%
Total Aircraft
13
Fighters
7.69% (1)
Attacker
7.69% (1)
Bombers
0% (0)
Transport
0% (0)
Fighters (AI)
84.62% (11)
Assisted
1
Bomb/Rocket Accuracy
29.3%
Destroyed ground targets
43
Small-caliber AA guns
9.3% (4)
Howitzers
60.47% (26)
Airfield Objects
25.58% (11)
Bridges
4.65% (2)
Detailed sorties results
Flight Time
6:58
Score
967
Sorties
31
Landed on Airfield
32.26% (10)
in flight
9.68% (3)
Lost aircraft
58.06% (18)
Bailout
6.45% (2)
Dead
41.94% (13)
Captured
0.0% (0)
ditched
3.23% (1)
Percent deaths to AA
23.08% (3)
Percent deaths due to accidents
38.46% (5)
Percent aircraft lost to AA
22.22% (4)
Percent aircraft lost due to accidents
44.44% (8)
Plane Durability*
54.05%
Pilot Survivability*
64.86%
Plane Lethality*
75.0%
Plane Lethality (no assists)
50.0%
Pilot Lethality*
25.0%
K/D - Kills per Death
1.0
K/L - Kills per Aircraft Lost
0.72
K/S - Kills per Sortie
0.42
K/H - Kills per Hour of Flight
1.87
GK/D - G.Kills per Death
3.31
GK/L - G.Kills per Aircraft Lost
1.39
GK/S - G.Kills per Sortie
1.39
GK/H - G.Kills per Hour of Flight
6.17
★ This data is pulled purely from sorties where this plane was the sole source of damage.
⛤ This data is pulled purely from sorties where this plane was damaged by a single enemy (one aircraft/tank/AA/etc.). Only weapon configurations which account for at least 5% of deaths are displayed.
* Plane Durability is percent of sorties the plane survived after taking damage.
* Pilot Survivability is the percent of sorties the pilot survived after the plane took damage.
* Plane Lethality is the percent of enemy aircraft which went down after taking damage from this plane. Assists count.
* Pilot Lethality is the percent of enemy pilots which died after taking damage from this plane. Assists count.
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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