Ad Astra - Flying Circus
Knights of the Sky
R.E.8
Entente
coalition: Entente
R.E.8
Air K/HR
1.35
Air KD
0.78
Ground K/HR
6.36
Ground KD
3.67
Gunnery Accuracy
4.7
Elo
1498
Rating
10K
Detailed combat results
Gunnery Accuracy
4.7%
Total Aircraft
7
Fighters
14.29% (1)
Attacker
14.29% (1)
Bombers
0% (0)
Transport
0% (0)
Fighters (AI)
71.43% (5)
Assisted
1
Bomb/Rocket Accuracy
31.4%
Destroyed ground targets
33
Small-caliber AA guns
6.06% (2)
Howitzers
54.55% (18)
Airfield Objects
33.33% (11)
Bridges
6.06% (2)
Detailed sorties results
Flight Time
5:11
Score
702
Sorties
21
Landed on Airfield
33.33% (7)
in flight
4.76% (1)
Lost aircraft
61.9% (13)
Bailout
4.76% (1)
Dead
42.86% (9)
Captured
0.0% (0)
ditched
4.76% (1)
Percent deaths to AA
33.33% (3)
Percent deaths due to accidents
33.33% (3)
Percent aircraft lost to AA
30.77% (4)
Percent aircraft lost due to accidents
38.46% (5)
Plane Durability*
50.0%
Pilot Survivability*
62.5%
Plane Lethality*
75.0%
Plane Lethality (no assists)
50.0%
Pilot Lethality*
25.0%
K/D - Kills per Death
0.78
K/L - Kills per Aircraft Lost
0.54
K/S - Kills per Sortie
0.33
K/H - Kills per Hour of Flight
1.35
GK/D - G.Kills per Death
3.67
GK/L - G.Kills per Aircraft Lost
1.57
GK/S - G.Kills per Sortie
1.57
GK/H - G.Kills per Hour of Flight
6.36
★ This data is pulled purely from sorties where this plane was the sole source of damage.
⛤ This data is pulled purely from sorties where this plane was damaged by a single enemy (one aircraft/tank/AA/etc.). Only weapon configurations which account for at least 5% of deaths are displayed.
* Plane Durability is percent of sorties the plane survived after taking damage.
* Pilot Survivability is the percent of sorties the pilot survived after the plane took damage.
* Plane Lethality is the percent of enemy aircraft which went down after taking damage from this plane. Assists count.
* Pilot Lethality is the percent of enemy pilots which died after taking damage from this plane. Assists count.
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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