Ad Astra - Flying Circus
Knights of the Sky
Sopwith Strutter B
Entente
coalition: Entente
Sopwith Strutter B
Air K/HR
1.18
Air KD
3.0
Ground K/HR
12.99
Ground KD
33.0
Gunnery Accuracy
13.8
Elo
1500
Rating
256K
Detailed combat results
Gunnery Accuracy
13.8%
Total Aircraft
3
Fighters
0% (0)
Attacker
0% (0)
Bombers
0% (0)
Transport
0% (0)
Fighters (AI)
100.0% (3)
Assisted
0
Bomb/Rocket Accuracy
0.0%
Destroyed ground targets
33
Trucks (AI)
9.09% (3)
Medium-caliber AA guns
3.03% (1)
Small-caliber AA guns
9.09% (3)
Howitzers
60.61% (20)
Light Ships
3.03% (1)
Airfield Objects
15.15% (5)
Detailed sorties results
Flight Time
2:32
Score
808
Sorties
10
Landed on Airfield
50.0% (5)
in flight
20.0% (2)
Lost aircraft
30.0% (3)
Bailout
0.0% (0)
Dead
10.0% (1)
Captured
0.0% (0)
ditched
0.0% (0)
Percent deaths to AA
100.0% (1)
Percent aircraft lost to AA
33.33% (1)
Percent aircraft lost due to accidents
66.67% (2)
Plane Durability*
70.0%
Pilot Survivability*
90.0%
Plane Lethality*
0.0%
Plane Lethality (no assists)
0.0%
Pilot Lethality*
0.0%
K/D - Kills per Death
3.0
K/L - Kills per Aircraft Lost
1.0
K/S - Kills per Sortie
0.3
K/H - Kills per Hour of Flight
1.18
GK/D - G.Kills per Death
33.0
GK/L - G.Kills per Aircraft Lost
3.3
GK/S - G.Kills per Sortie
3.3
GK/H - G.Kills per Hour of Flight
12.99
★ This data is pulled purely from sorties where this plane was the sole source of damage.
⛤ This data is pulled purely from sorties where this plane was damaged by a single enemy (one aircraft/tank/AA/etc.). Only weapon configurations which account for at least 5% of deaths are displayed.
* Plane Durability is percent of sorties the plane survived after taking damage.
* Pilot Survivability is the percent of sorties the pilot survived after the plane took damage.
* Plane Lethality is the percent of enemy aircraft which went down after taking damage from this plane. Assists count.
* Pilot Lethality is the percent of enemy pilots which died after taking damage from this plane. Assists count.
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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