WW1 Dynamic Campaign Server
Knights of the Sky
Sortie: 02.03.2024 - 19:48 Dead
pilot: J30-Reinamann
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19:48:47
respawn
19:51:35
takeoff
20:15:40
damaged - 14.1%
2 X BULLET_GER_7-92X57_APSMK
AI
searchlight
20:16:07
damaged - 4.2%
AI
searchlight
20:16:10
damaged - 14.6%
BULLET_GER_7-92X57_APSMK
AI
searchlight
20:17:10
damaged - 9.3%
BULLET_GER_7-92X57_APSMK
AI
searchlight
20:17:10
damaged - 9.2%
BULLET_GER_7-92X57_APSMK
AI
searchlight
20:17:10
damaged - 9.0%
BULLET_GER_7-92X57_APSMK
AI
searchlight
20:17:11
was damaged - 0.1%
8 X BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
20:17:12
was damaged - 0.3%
Bristol F2B (F.III)
20:17:12
was damaged - 0.2%
3 X BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
20:17:16
was damaged - 0.2%
2 X BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
20:17:16
was damaged - 0.1%
4 X BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
20:17:17
was damaged - 0.3%
5 X BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
20:17:17
was damaged - 0.9%
2 X BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
20:17:17
was damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
20:17:17
was damaged - 0.9%
2 X BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
20:17:17
was damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
20:17:17
was damaged - 1.1%
3 X BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
20:17:17
was damaged - 0.1%
Bristol F2B (F.III)
20:17:17
was damaged - 0.6%
4 X BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
20:17:17
was damaged - 0.4%
Bristol F2B (F.III)
20:17:17
was damaged - 0.1%
Bristol F2B (F.III)
20:17:17
was wounded - 43.8%
4 X BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
20:17:17
was damaged - 5.4%
Bristol F2B (F.III)
20:17:17
was damaged - 0.7%
Bristol F2B (F.III)
20:17:17
was damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
20:17:17
was damaged - 0.1%
Bristol F2B (F.III)
20:17:23
was damaged - 87.6%
4 X BULLET_ENG_7-7X56_APSMK
Bristol turret
20:17:23
WAS SHOTDOWN
Bristol turret
20:17:23
was wounded - 56.2%
Bristol turret
20:17:23
WAS KILLED
Bristol turret
20:17:23
end
20:17:27
crashed
* Ammo types are not attached to damage logs in the log files. "Ammo hit" logs are attached via processing to damage logs using an educated guess, so it may be incorrect.