WW1 Dynamic Campaign Server
Knights of the Sky
Sortie: 02.06.2025 - 18:47 Aircraft lost
pilot: =IRFC=Cuban_Apache27
Back to sorties list
18:47:17
respawn
18:55:52
takeoff
19:18:52
damaged - 31.7%
BULLET_GER_7-92X57_APSMK
AI
Hotchkiss Mle 14
19:23:30
damaged - 26.4%
BULLET_GER_7-92X57_APSMK
AI
Hotchkiss Mle 14 AA
19:23:30
damaged - 26.9%
BULLET_GER_7-92X57_APSMK
AI
Hotchkiss Mle 14 AA
19:23:31
damaged - 27.3%
BULLET_GER_7-92X57_APSMK
AI
Hotchkiss Mle 14 AA
19:23:32
damaged - 12.2%
BULLET_GER_7-92X57_APSMK
AI
Hotchkiss Mle 14 AA
19:23:32
DESTROYED
AI
Hotchkiss Mle 14 AA
19:26:01
was damaged - 0.4%
2 X NPC_BULLET_GER_7-92_AP_SHORT
AI
Hotchkiss Mle 14 AA
19:26:01
was damaged - 0.1%
AI
Hotchkiss Mle 14 AA
19:26:01
was damaged - 0.9%
AI
Hotchkiss Mle 14 AA
19:26:01
was damaged - 0.1%
AI
Hotchkiss Mle 14 AA
19:26:29
was damaged - 0.1%
NPC_BULLET_GER_7-92_AP_SHORT
AI
Hotchkiss Mle 14 AA
19:26:35
damaged - 100.0%
AI
Hotchkiss Mle 14 AA
19:26:35
DESTROYED
AI
Hotchkiss Mle 14 AA
19:26:35
damaged - 30.7%
AI
Leyland 3 Ton RAF ammo
19:26:36
was damaged - 0.1%
4 X NPC_BULLET_GER_7-92_AP_SHORT
AI
Hotchkiss Mle 14 AA
19:26:36
was wounded - 25.9%
AI
Hotchkiss Mle 14 AA
19:26:36
was damaged - 3.3%
AI
Hotchkiss Mle 14 AA
19:26:36
was damaged - 0.4%
AI
Hotchkiss Mle 14 AA
19:26:36
was damaged - 0.1%
NPC_BULLET_GER_7-92_AP_SHORT
AI
Hotchkiss Mle 14 AA
19:26:36
was damaged - 1.0%
AI
Hotchkiss Mle 14 AA
19:26:36
was damaged - 0.1%
AI
Hotchkiss Mle 14 AA
19:26:37
damaged - 0.1%
12.5 kg. P.u.W
flight control tower
19:26:37
damaged - 2.9%
flight control tower
19:26:37
damaged - 0.2%
flight control tower
19:26:37
damaged - 56.1%
AI
Leyland 3 Ton RAF ammo
19:26:37
damaged - 37.5%
AI
Hotchkiss Mle 14
19:26:37
damaged - 1.2%
flight control tower
19:26:37
damaged - 6.0%
flight control tower
19:26:37
damaged - 0.7%
flight control tower
19:26:37
damaged - 2.3%
AI
Leyland 3 Ton RAF ammo
19:26:38
damaged - 95.7%
flight control tower
19:26:38
DESTROYED
flight control tower
19:36:42
ditched
19:37:17
end
19:37:17
WAS SHOTDOWN
AI
Hotchkiss Mle 14 AA
* Ammo types are not attached to damage logs in the log files. "Ammo hit" logs are attached via processing to damage logs using an educated guess, so it may be incorrect.