WW1 Dynamic Campaign Server
Knights of the Sky
Sortie: 09.08.2025 - 20:26 Dead
pilot: =GUFAB=puffypou
Back to sorties list
20:26:50
respawn
20:28:59
takeoff
20:34:49
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
20:35:09
damaged - 0.1%
4 X BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
20:35:10
damaged - 0.1%
4 X BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
20:35:10
damaged - 92.9%
2 X BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
20:35:10
SHOTDOWN
Bristol F2B (F.III)
20:35:10
wounded - 81.5%
Bristol F2B (F.III)
20:35:10
KILLED
Bristol F2B (F.III)
20:37:50
was damaged - 0.1%
MG 34
AI
Spandau MG 08 AA
20:37:50
was damaged - 0.1%
MG 34
AI
Spandau MG 08 AA
20:37:50
was damaged - 0.1%
MG 34
AI
Spandau MG 08 AA
20:37:51
was damaged - 1.2%
MG 34
AI
Spandau MG 08 AA
20:37:51
was damaged - 0.1%
AI
Spandau MG 08 AA
20:38:11
damaged - 0.4%
2 X BULLET_ENG_7-7X56_APSMK
AI
Fokker D.VIII
20:38:11
damaged - 0.1%
AI
Fokker D.VIII
20:38:31
wounded - 42.9%
2 X BULLET_ENG_7-7X56_APSMK
AI
pilot
20:38:31
damaged - 5.6%
BULLET_ENG_7-7X56_APSMK
AI
Fokker D.VIII
20:38:31
damaged - 0.7%
AI
Fokker D.VIII
20:38:31
damaged - 0.1%
AI
Fokker D.VIII
20:38:40
damaged - 1.0%
4 X BULLET_ENG_7-7X56_APSMK
AI
Fokker D.VIII
20:38:40
wounded - 46.8%
AI
pilot
20:38:40
damaged - 6.2%
AI
Fokker D.VIII
20:38:40
damaged - 0.8%
AI
Fokker D.VIII
20:38:40
damaged - 0.1%
AI
Fokker D.VIII
20:38:44
damaged - 0.4%
2 X BULLET_ENG_7-7X56_APSMK
AI
S.E.5a
20:38:44
damaged - 0.1%
AI
S.E.5a
20:38:45
damaged - 85.0%
3 X BULLET_ENG_7-7X56_APSMK
AI
Fokker D.VIII
20:38:45
SHOTDOWN
AI
Fokker D.VIII
20:38:45
wounded - 10.3%
AI
pilot
20:38:45
KILLED
AI
pilot
20:39:36
damage - 0.4%
20:39:36
damage - 1.2%
20:39:36
damage - 0.1%
20:39:36
damage - 0.1%
20:39:36
damage - 3.5%
20:39:36
damage - 1.7%
20:39:36
damage - 1.1%
20:39:36
damage - 0.1%
20:39:36
damage - 3.2%
20:39:36
damage - 0.4%
20:39:36
damage - 43.5%
20:39:39
damage - 23.4%
20:39:39
damage - 19.4%
20:39:39
wound - 100.0%
20:39:39
DIED
20:39:39
end
20:39:41
WAS SHOTDOWN
AI
Spandau MG 08 AA
20:39:41
crashed
* Ammo types are not attached to damage logs in the log files. "Ammo hit" logs are attached via processing to damage logs using an educated guess, so it may be incorrect.