WW1 Dynamic Campaign Server
Knights of the Sky
Sortie: 16.08.2025 - 19:25 Landed
pilot: =J18=Von_Karstein
Back to sorties list
19:25:02
respawn
19:29:41
takeoff
19:36:50
was damaged - 1.0%
3 X BULLET_GER_7-92X57_APSMK
Albatros D.III
19:36:50
was damaged - 0.1%
Albatros D.III
19:37:23
was damaged - 0.1%
2 X BULLET_GER_7-92X57_APSMK
Albatros D.III
19:37:25
was damaged - 0.1%
BULLET_GER_7-92X57_APSMK
Albatros D.III
19:37:25
was damaged - 1.4%
3 X BULLET_GER_7-92X57_APSMK
Albatros D.III
19:37:25
was damaged - 0.2%
Albatros D.III
19:37:40
damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
Albatros D.III
19:38:31
was damaged - 0.9%
2 X BULLET_GER_7-92X57_APSMK
Albatros D.III
19:38:31
was damaged - 0.1%
Albatros D.III
19:38:31
was damaged - 0.1%
2 X BULLET_GER_7-92X57_APSMK
Albatros D.III
19:38:34
was damaged - 1.0%
4 X BULLET_GER_7-92X57_APSMK
Albatros D.III
19:38:34
was damaged - 0.1%
Albatros D.III
19:38:34
was damaged - 0.1%
Albatros D.III
19:38:34
was damaged - 0.3%
2 X BULLET_GER_7-92X57_APSMK
Albatros D.III
19:38:34
was damaged - 0.1%
4 X BULLET_GER_7-92X57_APSMK
Albatros D.III
19:38:34
was damaged - 0.1%
2 X BULLET_GER_7-92X57_APSMK
Albatros D.III
19:38:34
was damaged - 0.1%
2 X BULLET_GER_7-92X57_APSMK
Albatros D.III
19:38:34
was damaged - 0.9%
3 X BULLET_GER_7-92X57_APSMK
Albatros D.III
19:38:34
was damaged - 0.1%
Albatros D.III
19:38:41
was damaged - 0.1%
AI
7.7 cm FlaK L/27
19:38:55
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
Fokker D.VII
19:38:55
damaged - 0.1%
AI
Fokker D.VII
19:38:55
damaged - 0.1%
3 X BULLET_ENG_7-7X56_APSMK
AI
Fokker D.VII
19:38:55
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
Fokker D.VII
19:38:55
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
Fokker D.VII
19:38:56
damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
AI
Fokker D.VII
19:38:58
damaged - 0.2%
6 X BULLET_ENG_7-7X56_APSMK
AI
Fokker D.VII
19:38:58
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
Fokker D.VII
19:47:47
damage - 5.3%
19:47:48
damage - 0.7%
19:47:48
damage - 0.1%
19:48:11
damage - 1.2%
19:48:11
damage - 43.0%
19:50:48
landed
19:51:05
end
* Ammo types are not attached to damage logs in the log files. "Ammo hit" logs are attached via processing to damage logs using an educated guess, so it may be incorrect.