Ad Astra - Flying Circus
Knights of the Sky
Sortie: 09.11.2025 - 12:45 Landed
pilot: dalai_LAMA_cze
Back to sorties list
12:45:34
respawn
12:48:06
takeoff
12:52:06
damaged - 0.1%
3 X BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
12:52:06
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
12:52:06
damaged - 0.5%
2 X BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
12:52:06
damaged - 0.1%
AI
Albatros D.Va
12:52:15
damaged - 0.9%
3 X BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
12:52:15
damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
12:52:19
damaged - 0.9%
BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
12:52:19
damaged - 0.1%
AI
Albatros D.Va
12:52:26
damaged - 87.4%
5 X BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
12:52:26
SHOTDOWN
AI
Albatros D.Va
12:52:26
wounded - 100.0%
AI
pilot
12:52:26
KILLED
AI
pilot
12:59:30
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
Halberstadt D.II
12:59:32
damaged - 0.1%
4 X BULLET_ENG_7-7X56_APSMK
AI
Halberstadt D.II
12:59:32
wounded - 44.6%
2 X BULLET_ENG_7-7X56_APSMK
AI
pilot
12:59:32
damaged - 6.0%
AI
Halberstadt D.II
12:59:32
damaged - 0.8%
BULLET_ENG_7-7X56_APSMK
AI
Halberstadt D.II
12:59:32
damaged - 0.1%
AI
Halberstadt D.II
12:59:34
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
Halberstadt D.II
12:59:34
damaged - 0.2%
BULLET_ENG_7-7X56_APSMK
AI
Halberstadt D.II
12:59:34
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
Halberstadt D.II
13:01:27
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
Halberstadt D.II
13:01:33
damaged - 0.1%
6 X BULLET_ENG_7-7X56_APSMK
AI
Halberstadt D.II
13:01:34
wounded - 44.6%
7 X BULLET_ENG_7-7X56_APSMK
AI
pilot
13:01:34
damaged - 6.0%
AI
Halberstadt D.II
13:01:34
damaged - 0.8%
AI
Halberstadt D.II
13:01:34
damaged - 0.1%
AI
Halberstadt D.II
13:01:36
damaged - 1.0%
2 X BULLET_ENG_7-7X56_APSMK
AI
Halberstadt D.II
13:01:36
damaged - 0.1%
AI
Halberstadt D.II
13:01:40
damaged - 79.4%
3 X BULLET_ENG_7-7X56_APSMK
AI
Halberstadt D.II
13:01:40
SHOTDOWN
AI
Halberstadt D.II
13:01:40
wounded - 10.8%
AI
pilot
13:01:40
KILLED
AI
pilot
13:07:28
landed
13:08:23
end
* Ammo types are not attached to damage logs in the log files. "Ammo hit" logs are attached via processing to damage logs using an educated guess, so it may be incorrect.