Ad Astra - Flying Circus
Knights of the Sky
Sortie: 07.03.2026 - 22:10 Dead
pilot: AB1Richard_G
Back to sorties list
22:10:14
respawn
22:11:12
takeoff
22:17:59
damaged - 0.2%
2 X BULLET_GER_7-92X57_APSMK
AI
S.E.5a
22:18:00
damaged - 0.2%
BULLET_GER_7-92X57_APSMK
AI
S.E.5a
22:18:00
wounded - 100.0%
AI
pilot
22:18:00
SHOTDOWN
AI
S.E.5a
22:18:00
KILLED
AI
pilot
22:18:00
damaged - 99.5%
5 X BULLET_GER_7-92X57_APSMK
AI
S.E.5a
22:19:23
damaged - 0.6%
2 X BULLET_GER_7-92X57_APSMK
AI
Caquot
22:19:26
damaged - 0.8%
12 X BULLET_GER_7-92X57_APSMK
AI
Caquot
22:19:26
damaged - 0.8%
2 X BULLET_GER_7-92X57_APSMK
AI
Caquot
22:19:28
damaged - 1.0%
11 X BULLET_GER_7-92X57_APSMK
AI
Caquot
22:19:29
damaged - 0.8%
3 X BULLET_GER_7-92X57_APSMK
AI
Caquot
22:19:29
damaged - 0.5%
2 X BULLET_GER_7-92X57_APSMK
AI
Caquot
22:19:29
damaged - 0.5%
BULLET_GER_7-92X57_APSMK
AI
Caquot
22:19:29
damaged - 0.5%
BULLET_GER_7-92X57_APSMK
AI
Caquot
22:19:30
damaged - 0.5%
3 X BULLET_GER_7-92X57_APSMK
AI
Caquot
22:19:30
damaged - 0.6%
BULLET_GER_7-92X57_APSMK
AI
Caquot
22:19:30
damaged - 0.5%
BULLET_GER_7-92X57_APSMK
AI
Caquot
22:19:30
damaged - 0.5%
BULLET_GER_7-92X57_APSMK
AI
Caquot
22:19:31
damaged - 0.5%
BULLET_GER_7-92X57_APSMK
AI
Caquot
22:19:31
damaged - 0.6%
4 X BULLET_GER_7-92X57_APSMK
AI
Caquot
22:19:31
damaged - 0.6%
BULLET_GER_7-92X57_APSMK
AI
Caquot
22:19:31
damaged - 0.6%
BULLET_GER_7-92X57_APSMK
AI
Caquot
22:22:03
was damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
Sopwith Camel
22:22:41
damage - 1.4%
22:22:41
damage - 0.2%
22:22:41
damage - 5.9%
22:22:41
damage - 46.9%
22:22:41
damage - 0.1%
22:22:58
damage - 0.2%
22:22:58
damage - 0.3%
22:22:58
damage - 0.5%
22:22:58
damage - 0.1%
22:22:58
damage - 0.1%
22:22:58
wound - 58.7%
22:22:58
damage - 7.7%
22:22:58
wound - 3.7%
22:22:58
wound - 0.3%
22:22:58
damage - 1.5%
22:22:58
damage - 0.2%
22:22:58
damage - 0.2%
22:22:59
damage - 0.4%
22:22:59
end
22:22:59
damage - 34.0%
22:22:59
wound - 37.3%
22:22:59
DIED
22:23:01
crashed
22:23:01
WAS SHOTDOWN
Sopwith Camel
22:23:12
DESTROYED
AI
Caquot
* Ammo types are not attached to damage logs in the log files. "Ammo hit" logs are attached via processing to damage logs using an educated guess, so it may be incorrect.