Ad Astra - Flying Circus
Knights of the Sky
Sortie: 18.03.2026 - 03:44 Landed
pilot: Riderocket
Back to sorties list
03:44:59
respawn
03:45:45
takeoff
03:54:50
damaged - 11.9%
2 X BULLET_ENG_7-7X56_APSMK
AI
Spandau MG 08 AA turret
03:54:51
damaged - 2.1%
3 X BULLET_ENG_7-7X56_APSMK
AI
7.7 cm FlaK L/27 turret
03:54:51
damaged - 1.4%
BULLET_ENG_7-7X56_APSMK
AI
7.7 cm FlaK L/27 turret
03:54:53
damaged - 1.7%
4 X BULLET_ENG_7-7X56_APSMK
AI
7.7 cm FlaK L/27 turret
03:55:03
damaged - 1.8%
3 X BULLET_ENG_7-7X56_APSMK
AI
7.7 cm FlaK L/27 turret
03:55:03
damaged - 0.4%
AI
German AAA Peniche
03:55:03
damaged - 99.4%
AI
German AAA Peniche
03:55:03
DESTROYED
AI
German AAA Peniche
03:55:03
damaged - 31.1%
AI
7.7 cm FlaK L/27 turret
03:55:03
damaged - 27.6%
AI
Spandau MG 08 AA turret
03:55:12
was damaged - 0.1%
2 X BULLET_GER_7-92X57_APSMK
AI
Fokker E.III
03:55:14
was damaged - 0.1%
7 X BULLET_GER_7-92X57_APSMK
AI
Fokker E.III
03:55:14
was damaged - 1.2%
BULLET_GER_7-92X57_APSMK
AI
Fokker E.III
03:55:14
was damaged - 0.1%
BULLET_GER_7-92X57_APSMK
AI
Fokker E.III
03:55:14
was damaged - 0.1%
BULLET_GER_7-92X57_APSMK
AI
Fokker E.III
03:55:14
was damaged - 0.1%
7 X BULLET_GER_7-92X57_APSMK
AI
Fokker E.III
03:55:15
was damaged - 0.1%
AI
Fokker E.III
03:55:15
was wounded - 44.9%
AI
Fokker E.III
03:55:15
was damaged - 5.7%
AI
Fokker E.III
03:55:15
was damaged - 0.7%
AI
Fokker E.III
03:55:15
was damaged - 0.1%
AI
Fokker E.III
03:55:38
was damaged - 1.0%
15 X BULLET_GER_7-92X57_APSMK
AI
Fokker E.III
03:55:38
was damaged - 0.1%
AI
Fokker E.III
03:56:12
damaged - 0.4%
BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:56:12
damaged - 0.1%
AI
Fokker E.III
03:56:14
damaged - 0.5%
BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:56:14
damaged - 0.1%
AI
Fokker E.III
03:56:16
damaged - 0.3%
BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:56:21
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:56:22
damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:56:24
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:56:24
damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:56:26
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:56:46
damaged - 0.4%
4 X BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:56:46
damaged - 0.1%
AI
Fokker E.III
03:56:48
damaged - 0.1%
3 X BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:56:49
damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:56:49
damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:56:51
damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:56:52
damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:56:52
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:56:52
damaged - 0.1%
3 X BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:56:52
damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:56:52
damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:56:52
damaged - 0.4%
2 X BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:56:52
damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:56:53
damaged - 0.1%
3 X BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:57:02
damaged - 0.5%
2 X BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:57:02
damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:57:11
damaged - 0.2%
3 X BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:57:21
damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:57:30
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:57:44
was damaged - 0.1%
2 X MG 34
AI
Spandau MG 08 AA
03:57:44
was damaged - 0.1%
MG 34
AI
Spandau MG 08 AA
03:57:49
was wounded - 33.0%
3 X MG 34
AI
Spandau MG 08 AA
03:57:49
was damaged - 4.2%
AI
Spandau MG 08 AA
03:57:49
was damaged - 0.5%
AI
Spandau MG 08 AA
03:57:49
was damaged - 0.1%
AI
Spandau MG 08 AA
03:57:54
was damaged - 1.0%
5 X MG 34
AI
Spandau MG 08 AA
03:57:54
was damaged - 0.1%
AI
Spandau MG 08 AA
03:57:58
was damaged - 0.2%
3 X MG 34
AI
Spandau MG 08 AA
03:58:03
was damaged - 0.1%
2 X MG 34
AI
Spandau MG 08 AA
04:03:12
damage - 1.0%
04:03:12
damage - 0.3%
04:03:13
damage - 0.5%
04:03:13
damage - 0.4%
04:03:13
damage - 0.1%
04:03:15
landed
04:03:15
damage - 1.1%
04:03:15
damage - 0.1%
04:03:44
end
* Ammo types are not attached to damage logs in the log files. "Ammo hit" logs are attached via processing to damage logs using an educated guess, so it may be incorrect.