Ad Astra - Flying Circus
Knights of the Sky
Sortie: 07.05.2026 - 08:38 Dead
pilot: nbWinter
Back to sorties list
08:38:14
respawn
08:42:30
takeoff
08:54:35
was damaged - 0.1%
MG 34
AI
Spandau MG 08 AA
08:55:00
was damaged - 0.2%
BULLET_GER_7-92X57_APSMK
AI
Albatros D.Va
08:55:02
was damaged - 0.1%
3 X BULLET_GER_7-92X57_APSMK
AI
Albatros D.Va
08:55:03
was damaged - 1.0%
3 X BULLET_GER_7-92X57_APSMK
AI
Albatros D.Va
08:55:03
was damaged - 0.1%
AI
Albatros D.Va
08:55:03
was damaged - 2.0%
AI
Albatros D.Va
08:55:03
was damaged - 0.3%
AI
Albatros D.Va
08:55:54
damaged - 0.6%
BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
08:55:54
damaged - 0.1%
AI
Albatros D.Va
08:56:05
damaged - 0.2%
2 X BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
08:56:05
damaged - 0.4%
BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
08:56:05
damaged - 0.9%
BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
08:56:05
damaged - 0.1%
AI
Albatros D.Va
08:56:05
damaged - 0.9%
BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
08:56:05
damaged - 0.1%
AI
Albatros D.Va
08:56:06
damaged - 0.9%
3 X BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
08:56:06
damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
08:56:06
damaged - 0.2%
BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
08:56:06
damaged - 0.1%
3 X BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
08:56:06
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
08:56:08
damaged - 0.5%
3 X BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
08:56:08
damaged - 0.1%
AI
Albatros D.Va
08:56:58
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
08:56:59
wounded - 41.7%
3 X BULLET_ENG_7-7X56_APSMK
AI
pilot
08:56:59
damaged - 5.2%
AI
Albatros D.Va
08:56:59
damaged - 0.6%
BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
08:56:59
damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
08:56:59
damaged - 87.4%
2 X BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
08:56:59
SHOTDOWN
AI
Albatros D.Va
08:56:59
wounded - 58.3%
AI
pilot
08:56:59
KILLED
AI
pilot
08:57:39
damage - 13.1%
08:57:39
damage - 83.0%
08:57:39
wound - 100.0%
08:57:39
DIED
08:57:39
end
08:57:39
WAS SHOTDOWN
AI
Albatros D.Va
08:57:39
crashed
* Ammo types are not attached to damage logs in the log files. "Ammo hit" logs are attached via processing to damage logs using an educated guess, so it may be incorrect.