Ad Astra - Flying Circus
Knights of the Sky
Sortie: 03.06.2026 - 01:49 Dead
pilot: JG1_Vonrd
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01:49:26
respawn
01:50:09
takeoff
01:53:14
damaged - 0.2%
6 X BULLET_ENG_7-7X56_APSMK
Halberstadt CL.II
01:53:14
damaged - 0.1%
Halberstadt CL.II
01:53:16
damaged - 0.9%
BULLET_ENG_7-7X56_APSMK
Halberstadt CL.II
01:53:16
damaged - 0.1%
Halberstadt CL.II
01:53:16
damaged - 0.1%
4 X BULLET_ENG_7-7X56_APSMK
Halberstadt CL.II
01:53:25
was damaged - 0.3%
BULLET_GER_7-92X57_APSMK
Halberstadt turret
01:53:51
was damaged - 0.2%
BULLET_GER_7-92X57_APSMK
Halberstadt turret
01:53:55
damaged - 0.4%
5 X BULLET_ENG_7-7X56_APSMK
Halberstadt CL.II
01:53:55
wounded - 41.0%
Halberstadt CL.II
01:53:55
damaged - 5.3%
Halberstadt CL.II
01:53:55
damaged - 0.7%
Halberstadt CL.II
01:53:55
damaged - 0.1%
Halberstadt CL.II
01:53:55
was damaged - 0.1%
2 X BULLET_GER_7-92X57_APSMK
AI
Pfalz D.IIIa
01:53:55
damaged - 0.9%
BULLET_ENG_7-7X56_APSMK
Halberstadt CL.II
01:53:55
damaged - 0.1%
Halberstadt CL.II
01:53:57
was damaged - 1.8%
3 X BULLET_GER_7-92X57_APSMK
Halberstadt turret
01:53:57
was damaged - 0.2%
Halberstadt turret
01:53:57
was damaged - 0.1%
Halberstadt turret
01:53:57
damaged - 0.1%
3 X BULLET_ENG_7-7X56_APSMK
Halberstadt CL.II
01:53:58
damaged - 0.1%
11 X BULLET_ENG_7-7X56_APSMK
Halberstadt CL.II
01:53:58
wounded - 50.2%
BULLET_ENG_7-7X56_APSMK
Halberstadt CL.II
01:53:58
damaged - 6.5%
Halberstadt CL.II
01:53:58
damaged - 0.8%
Halberstadt CL.II
01:53:58
damaged - 81.1%
Halberstadt CL.II
01:53:58
SHOTDOWN
Halberstadt CL.II
01:53:58
wounded - 8.8%
Halberstadt CL.II
01:53:58
KILLED
Halberstadt CL.II
01:53:58
wounded - 51.8%
BULLET_ENG_7-7X56_APSMK
Halberstadt turret
01:54:05
wounded - 48.2%
Halberstadt turret
01:54:05
KILLED
Halberstadt turret
01:54:11
was damaged - 0.2%
12 X BULLET_GER_7-92X57_APSMK
AI
Pfalz D.IIIa
01:55:12
was damaged - 96.6%
6 X BULLET_GER_7-92X57_APSMK
Albatros D.III
01:55:12
WAS SHOTDOWN
Albatros D.III
01:55:12
was wounded - 100.0%
Albatros D.III
01:55:12
WAS KILLED
Albatros D.III
01:55:12
end
01:55:17
crashed
* Ammo types are not attached to damage logs in the log files. "Ammo hit" logs are attached via processing to damage logs using an educated guess, so it may be incorrect.