Ad Astra - Flying Circus
Knights of the Sky
Sortie: 03.06.2026 - 02:38 Aircraft lost
pilot: Play3r-353612
Back to sorties list
02:38:40
respawn
02:43:10
takeoff
02:46:32
damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
02:46:32
damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
02:46:33
damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
02:46:33
damaged - 0.9%
2 X BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
02:46:33
damaged - 0.1%
AI
Albatros D.Va
02:47:12
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
02:48:55
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
02:50:06
damaged - 1.1%
BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
02:50:06
damaged - 0.1%
AI
Albatros D.Va
02:50:20
SHOTDOWN
AI
Albatros D.Va
02:55:05
was damaged - 0.1%
2 X BULLET_GER_7-92X57_APSMK
AI
Albatros D.Va
02:55:06
was damaged - 0.1%
AI
Albatros D.Va
02:55:08
was damaged - 0.1%
8 X BULLET_GER_7-92X57_APSMK
AI
Albatros D.Va
02:55:08
was damaged - 0.1%
5 X BULLET_GER_7-92X57_APSMK
AI
Albatros D.Va
02:55:39
damaged - 0.4%
BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
02:55:39
damaged - 0.1%
AI
Albatros D.Va
02:59:09
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
02:59:13
damaged - 0.3%
BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
03:00:12
damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
AI
Albatros D.Va
03:10:39
was damaged - 0.1%
9 X BULLET_GER_7-92X57_APSMK
Albatros D.Va
03:10:39
was damaged - 0.1%
Albatros D.Va
03:10:44
was damaged - 0.3%
4 X BULLET_GER_7-92X57_APSMK
Albatros D.Va
03:10:44
was damaged - 9.4%
Albatros D.Va
03:10:44
was damaged - 46.1%
Albatros D.Va
03:10:44
was damaged - 0.2%
Albatros D.Va
03:10:44
was damaged - 0.1%
Albatros D.Va
03:10:44
was wounded - 28.6%
Albatros D.Va
03:10:44
was damaged - 3.6%
Albatros D.Va
03:10:44
was wounded - 51.3%
Albatros D.Va
03:10:44
was damaged - 6.9%
Albatros D.Va
03:10:44
was wounded - 18.5%
Albatros D.Va
03:10:44
was damaged - 32.6%
Albatros D.Va
03:10:44
WAS SHOTDOWN
Albatros D.Va
03:10:44
was wounded - 0.9%
Albatros D.Va
03:10:44
end
03:10:44
crashed
* Ammo types are not attached to damage logs in the log files. "Ammo hit" logs are attached via processing to damage logs using an educated guess, so it may be incorrect.