Ad Astra - Flying Circus
Knights of the Sky
Sortie: 26.06.2026 - 03:04 Dead
pilot: GeneralRademon
Back to sorties list
03:04:16
respawn
03:05:44
takeoff
03:17:22
was damaged - 0.1%
3 X BULLET_GER_7-92X57_APSMK
AI
Fokker E.III
03:17:23
was damaged - 0.1%
4 X BULLET_GER_7-92X57_APSMK
AI
Fokker E.III
03:17:23
was damaged - 1.0%
3 X BULLET_GER_7-92X57_APSMK
AI
Fokker E.III
03:17:23
was damaged - 0.1%
AI
Fokker E.III
03:17:24
was damaged - 0.1%
AI
Fokker E.III
03:17:24
was damaged - 0.7%
AI
Fokker E.III
03:17:24
was damaged - 0.1%
AI
Fokker E.III
03:17:25
was damaged - 1.9%
4 X BULLET_ENG_7-7X56_APSMK
Sopwith Strutter turret
03:17:25
was damaged - 0.2%
Sopwith Strutter turret
03:17:26
was damaged - 0.1%
2 X BULLET_GER_7-92X57_APSMK
AI
Fokker E.III
03:18:47
damaged - 0.5%
2 X BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:18:47
damaged - 0.1%
AI
Fokker E.III
03:19:53
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:19:53
damaged - 1.3%
AI
Fokker E.III
03:19:53
damaged - 0.2%
AI
Fokker E.III
03:20:30
damaged - 0.1%
3 X BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:20:55
damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:20:56
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:20:59
damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:20:59
damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:20:59
damaged - 1.3%
2 X BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:20:59
damaged - 0.2%
AI
Fokker E.III
03:21:12
damaged - 0.4%
BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:21:12
damaged - 94.6%
2 X BULLET_ENG_7-7X56_APSMK
AI
Fokker E.III
03:21:12
SHOTDOWN
AI
Fokker E.III
03:21:12
wounded - 100.0%
AI
pilot
03:21:12
KILLED
AI
pilot
03:22:18
was damaged - 0.9%
8 X BULLET_ENG_7-7X56_APSMK
Sopwith Strutter turret
03:22:18
was damaged - 0.1%
Sopwith Strutter turret
03:22:24
was damaged - 94.1%
3 X MG 34
AI
Spandau MG 08 AA turret
03:22:24
WAS SHOTDOWN
AI
Spandau MG 08 AA turret
03:22:24
was wounded - 100.0%
AI
Spandau MG 08 AA turret
03:22:24
WAS KILLED
AI
Spandau MG 08 AA turret
03:22:24
end
03:22:28
crashed
* Ammo types are not attached to damage logs in the log files. "Ammo hit" logs are attached via processing to damage logs using an educated guess, so it may be incorrect.