Ad Astra - Flying Circus
Knights of the Sky
Sortie: 07.10.2023 - 17:57 Landed
pilot: No.10_SopwithMan
Back to sorties list
17:57:21
respawn
18:00:27
takeoff
18:36:32
damaged - 0.2%
Fokker D.VIIF
18:38:35
was damaged - 0.2%
Fokker D.VIIF
18:38:35
was damaged - 0.9%
Fokker D.VIIF
18:38:35
was damaged - 0.1%
Fokker D.VIIF
18:38:35
was damaged - 0.9%
Fokker D.VIIF
18:38:35
was damaged - 0.1%
Fokker D.VIIF
18:53:21
damaged - 0.4%
Albatros D.Va
18:53:23
damaged - 4.4%
Albatros D.Va
18:53:23
wounded - 47.9%
Albatros D.Va
18:53:23
damaged - 6.5%
Albatros D.Va
18:53:23
damaged - 0.8%
Albatros D.Va
18:53:24
damaged - 0.9%
Albatros D.Va
18:53:24
damaged - 0.1%
Albatros D.Va
18:53:45
damaged - 0.1%
Albatros D.Va
18:54:28
damaged - 0.1%
Albatros D.Va
18:54:28
wounded - 41.9%
Albatros D.Va
18:54:28
damaged - 5.2%
Albatros D.Va
18:54:28
damaged - 0.6%
Albatros D.Va
18:54:28
damaged - 0.1%
Albatros D.Va
18:54:28
damaged - 0.1%
Albatros D.Va
18:54:28
damaged - 0.1%
Albatros D.Va
18:54:28
damaged - 0.2%
Albatros D.Va
18:54:28
damaged - 0.1%
Albatros D.Va
18:54:29
damaged - 0.1%
Albatros D.Va
18:54:59
damaged - 80.0%
Albatros D.Va
18:54:59
SHOTDOWN
Albatros D.Va
18:54:59
wounded - 10.2%
Albatros D.Va
18:54:59
KILLED
Albatros D.Va
19:00:05
damaged - 0.1%
Halberstadt CL.II 200hp
19:00:05
damaged - 0.2%
Halberstadt CL.II 200hp
19:00:05
damaged - 0.5%
Halberstadt CL.II 200hp
19:00:05
damaged - 0.1%
Halberstadt CL.II 200hp
19:00:08
damaged - 0.1%
Halberstadt CL.II 200hp
19:00:08
damaged - 0.1%
Halberstadt CL.II 200hp
19:00:08
damaged - 0.1%
Halberstadt CL.II 200hp
19:00:08
damaged - 0.3%
Halberstadt CL.II 200hp
19:00:09
damaged - 0.2%
Halberstadt CL.II 200hp
19:00:09
damaged - 1.3%
Halberstadt CL.II 200hp
19:00:09
damaged - 48.5%
Halberstadt CL.II 200hp
19:00:09
damaged - 0.1%
Halberstadt CL.II 200hp
19:00:09
damaged - 0.2%
Halberstadt CL.II 200hp
19:00:13
was damaged - 0.2%
AI
Halberstadt turret
19:00:13
was damaged - 0.4%
AI
Halberstadt turret
19:00:13
was damaged - 0.1%
AI
Halberstadt turret
19:04:39
landed
19:05:33
end
* Ammo types are not attached to damage logs in the log files. "Ammo hit" logs are attached via processing to damage logs using an educated guess, so it may be incorrect.