WW1 Dynamic Campaign Server
Knights of the Sky
Sortie: 10.08.2023 - 20:33 Dead
pilot: III./SG77S_Falke
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20:33:23
respawn
20:34:19
takeoff
20:43:02
was damaged - 0.1%
AI
Bristol turret
20:43:02
was damaged - 0.2%
AI
Bristol turret
20:43:03
was wounded - 11.4%
AI
Bristol turret
20:43:03
was damaged - 1.4%
AI
Bristol turret
20:43:03
was damaged - 0.2%
AI
Bristol turret
20:44:00
was damaged - 0.1%
AI
Bristol turret
20:44:00
was damaged - 0.2%
AI
Bristol turret
20:44:01
was damaged - 0.1%
AI
Bristol turret
20:45:11
was damaged - 0.2%
Bristol F2B (F.III)
20:45:11
was damaged - 0.1%
Bristol F2B (F.III)
20:45:17
was damaged - 0.8%
AI
Bristol turret
20:45:17
was damaged - 0.1%
AI
Bristol turret
20:45:17
was damaged - 0.1%
Bristol F2B (F.III)
20:45:24
was damaged - 0.1%
Bristol F2B (F.III)
20:45:24
was damaged - 0.1%
Bristol F2B (F.III)
20:45:33
was damaged - 0.1%
AI
Bristol turret
20:45:33
was damaged - 0.1%
Bristol F2B (F.III)
20:46:50
was damaged - 0.2%
Bristol F2B (F.III)
20:46:52
was damaged - 0.8%
Bristol F2B (F.III)
20:46:52
was damaged - 0.1%
Bristol F2B (F.III)
20:46:53
was damaged - 0.6%
Bristol F2B (F.III)
20:46:53
was damaged - 0.1%
Bristol F2B (F.III)
20:46:54
was wounded - 41.7%
Bristol F2B (F.III)
20:46:54
was damaged - 5.2%
Bristol F2B (F.III)
20:46:54
was damaged - 0.6%
Bristol F2B (F.III)
20:46:54
was damaged - 0.1%
Bristol F2B (F.III)
20:46:54
was damaged - 0.1%
Bristol F2B (F.III)
20:47:25
was damaged - 1.1%
Bristol F2B (F.III)
20:47:25
was damaged - 0.1%
Bristol F2B (F.III)
20:47:25
was damaged - 0.4%
Bristol F2B (F.III)
20:47:25
was damaged - 0.1%
Bristol F2B (F.III)
20:47:26
was damaged - 0.6%
Bristol F2B (F.III)
20:47:26
was wounded - 43.1%
Bristol F2B (F.III)
20:47:26
was damaged - 5.4%
Bristol F2B (F.III)
20:47:26
was damaged - 0.7%
Bristol F2B (F.III)
20:47:26
was damaged - 0.1%
Bristol F2B (F.III)
20:47:27
was damaged - 0.1%
Bristol F2B (F.III)
20:47:43
damage - 79.3%
20:47:43
wound - 3.8%
20:47:43
WAS KILLED
Bristol F2B (F.III)
20:47:43
end
20:47:43
WAS SHOTDOWN
Bristol F2B (F.III)
20:47:43
crashed
* Ammo types are not attached to damage logs in the log files. "Ammo hit" logs are attached via processing to damage logs using an educated guess, so it may be incorrect.