Ad Astra - Flying Circus
Chevaliers du ciel
Sortie: 07.03.2026 - 23:10 Tué
pilot: AB1Richard_G
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23:10:14
réapparition
23:11:12
décollage
23:17:59
endommagé - 0.2%
2 X BULLET_GER_7-92X57_APSMK
AI
S.E.5a
23:18:00
endommagé - 0.2%
BULLET_GER_7-92X57_APSMK
AI
S.E.5a
23:18:00
blessé - 100.0%
AI
pilot
23:18:00
ABATTU
AI
S.E.5a
23:18:00
TUE
AI
pilot
23:18:00
endommagé - 99.5%
5 X BULLET_GER_7-92X57_APSMK
AI
S.E.5a
23:19:23
endommagé - 0.6%
2 X BULLET_GER_7-92X57_APSMK
AI
Caquot
23:19:26
endommagé - 0.8%
12 X BULLET_GER_7-92X57_APSMK
AI
Caquot
23:19:26
endommagé - 0.8%
2 X BULLET_GER_7-92X57_APSMK
AI
Caquot
23:19:28
endommagé - 1.0%
11 X BULLET_GER_7-92X57_APSMK
AI
Caquot
23:19:29
endommagé - 0.8%
3 X BULLET_GER_7-92X57_APSMK
AI
Caquot
23:19:29
endommagé - 0.5%
2 X BULLET_GER_7-92X57_APSMK
AI
Caquot
23:19:29
endommagé - 0.5%
BULLET_GER_7-92X57_APSMK
AI
Caquot
23:19:29
endommagé - 0.5%
BULLET_GER_7-92X57_APSMK
AI
Caquot
23:19:30
endommagé - 0.5%
3 X BULLET_GER_7-92X57_APSMK
AI
Caquot
23:19:30
endommagé - 0.6%
BULLET_GER_7-92X57_APSMK
AI
Caquot
23:19:30
endommagé - 0.5%
BULLET_GER_7-92X57_APSMK
AI
Caquot
23:19:30
endommagé - 0.5%
BULLET_GER_7-92X57_APSMK
AI
Caquot
23:19:31
endommagé - 0.5%
BULLET_GER_7-92X57_APSMK
AI
Caquot
23:19:31
endommagé - 0.6%
4 X BULLET_GER_7-92X57_APSMK
AI
Caquot
23:19:31
endommagé - 0.6%
BULLET_GER_7-92X57_APSMK
AI
Caquot
23:19:31
endommagé - 0.6%
BULLET_GER_7-92X57_APSMK
AI
Caquot
23:22:03
a été endommagé - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
Sopwith Camel
23:22:41
dégât - 1.4%
23:22:41
dégât - 0.2%
23:22:41
dégât - 5.9%
23:22:41
dégât - 46.9%
23:22:41
dégât - 0.1%
23:22:58
dégât - 0.2%
23:22:58
dégât - 0.3%
23:22:58
dégât - 0.5%
23:22:58
dégât - 0.1%
23:22:58
dégât - 0.1%
23:22:58
blessé - 58.7%
23:22:58
dégât - 7.7%
23:22:58
blessé - 3.7%
23:22:58
blessé - 0.3%
23:22:58
dégât - 1.5%
23:22:58
dégât - 0.2%
23:22:58
dégât - 0.2%
23:22:59
dégât - 0.4%
23:22:59
fin
23:22:59
dégât - 34.0%
23:22:59
blessé - 37.3%
23:22:59
MORT
23:23:01
crashé
23:23:01
A ETE ABATTU
Sopwith Camel
23:23:12
DETRUIT
AI
Caquot
* Ammo types are not attached to damage logs in the log files. "Ammo hit" logs are attached via processing to damage logs using an educated guess, so it may be incorrect.